• STEAM

STEAM

STEAM

Win a STEAM grant worth up to $15,000 for your school!

Love teaching STEAM? Then meet Grant-Bot.
He’s a smart robot who gives away awesome STEAM prizes… but only if you can impress him enough.

If you’re a teacher, enter to convince Grant-Bot that you’re worthy to win, and your school could take home a STEAM grant worth up to $15,000.
Nine STEAM Grants with a total value of $50,000 are up for grabs, so enter now!

*Entries close: Friday 12 July 2019
Winners announced: Thursday 1 August 2019

   ENTER NOW   

 

STEAM stands for Science, Technology, Engineering, Arts and Mathematics. It is a new area for many Australian primary and secondary schools so we are here to help. We can provide training for your teachers, offer advice on how to get started, let you know what products are trending well or even just let you explore and play with some of the products for yourself.

Encourage Innovation and download our new STEAM lessons

Created in partnership with education not-for-profit, Cool Australia, these lessons are designed to prepare students for the challenges they are likely to face in this world of continuous technological advancement. STEAM careers require innovative, divergent thinkers with bucket loads of creativity to solve real-world challenges.

Early Learning

I Can Code
Years 1 & 2

In this lesson, students will learn block coding without the use of a computer. They will make use of simple, familiar symbols to create step-by-step instructions to control the movement of a classmate or character. This lesson can be used as an introduction to coding or to reinforce block coding skills in a new context.

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Early Learning

Design an Organic Garden
Years 1 & 2

In this lesson, students consider the nature of organic farming and link it to home gardening practices. Students will then design and model a vegetable garden for their home or school using familiar craft materials.

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Early Learning

Build an Amazing Machine!
Years 3 & 4

In this lesson, students will develop their understanding of forces by exploring push, pull, gravity and friction. They will then apply their understandings to create a complex system that performs a simple task, inspired by the works of Rube Goldberg. Students will identify the various forces at work within their systems and the origin of those forces.

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Early Learning

Aquaponics for Sustainable Living
Years 3 & 4

This lesson allows students to explore how aquaponics can improve the sustainability of home gardening practices by mimicking symbiotic relationships between plants and animals as they occur in nature. Students will explore how aquaponics systems cycle water through a fish tank and planting system to continue to be useful for each living thing, observe different ways people have created their own aquaponics systems, and finally design their own 3D model.

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Early Learning

The Art of Light
Years 5 & 6

Tatsuo Miyajima is a Japanese contemporary artist who creates artworks using light and numbers. In this lesson, his work acts as a stimulus for student exploration of electrical circuits and prompts them to explore how light can be used as a form of artistic expression.

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Early Learning

The Power of Origami
Years 5 & 6

Origami is commonly known as a traditional Japanese art form, but did you know that it has a significant influence on engineering and design? Origami techniques have been used to solve an array of design challenges in which electrical or mechanical resources need to be transported in small spaces, this has included when items such as telescopes have needed to be sent to space. In this lesson, students will explore the relevance of origami to the fields of science and engineering. They will then learn selected origami techniques and apply their new learning to create 3D art. Through this process, students will engage with the interconnected nature of science, technology, engineering, art and mathematics, what we commonly speak of in education as STEAM.

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Early Learning

Maths = Beauty?
Years 7, 8 & 9

During this lesson students will investigate whether mathematics, predominantly the Fibonacci sequence, can be used to model real-life beauty. Students will explore the occurrences of Fibonacci numbers, fractals and the Golden ratio in art, nature and then decide themselves whether or not trends do occur.

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Early Learning

A ‘True’ Image Of An Animal
Years 7, 8 & 9

Students will explore and compare the scientific and artistic interpretation of a ‘true’ image by investigating traditional scientific images, scientific issues and the emotive nature of images or artwork. Students will explore how scaled scientific images are used to depict anatomical structure, whilst acknowledging that the use of data and scientific inquiry can also develop real-life understandings of an animal.

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Early Learning

ARTfully Scientific Models
Year 10

Students will make comparisons between traditional 3D Solar System models and modern interpretations of Space in art, including artwork by Maria Ignacia Edwards, to develop a scientifically accurate artwork of the Solar System. Students will investigate how scale, size and space are important elements in producing accurate representations of real objects as well as addressing the misconceptions that can be created from using limited models.

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Early Learning

Transforming Data
Years 7 & 8

Students will investigate the concept of using photographic art, or mosaic art, as a type of infographic designed to share statistics with the public and send powerful messages about chosen issues. Students will develop pixel art to represent real data in a similar way to Chris Jordan’s photographic artworks.

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STEAM Made Simple

STEAM Made Simple
PD Years 7,8, 9 & 10

This course will help you begin adding the Arts to your teaching to create meaningful STEAM activities, lessons and, over time, whole units of work. In this course, you’ll learn:
How to gather a range of readily accessible STEAM resources and expertise.
How to plan to collaborate on STEAM projects within your school community.
How to prototype a range of simple STEAM activities that can be added to your classes.

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STEAM Products